Projects and use cases

Projects designed for health, prevention, and mediation.

Our platforms, demonstrators, installations, and outreach formats are presented here as one coherent body of work designed for real-world use.

Therapeutic platform

VirtualSociety

An interactive therapeutic experiences platform that makes it possible to design, adapt, share, and deploy customized scenarios without systematic redevelopment.

Learn more
Therapeutic education

Leo the Wolf / Nancy University Hospital

Co-developed with the cystic fibrosis team and the therapeutic education unit at Nancy University Hospital, Leo the Wolf helps children understand care, appropriate the steps of aerosol therapy, and rehearse the gestures in a reassuring setting.

Learn more
Digital twins

J-B Thiery Association

We are developing immersive environments and interactive supports with the association to help with training, disability awareness, and support for a wide range of audiences.

Learn more
Light web version

VirtualSociety Online

Therapeutic scenarios launched in one click in a browser, designed to test, share, and deploy quickly.

Learn more
Immersive awareness

Octobre Rose project

A preventive VR demonstrator designed to raise public awareness about breast self-examination and cancer screening.

Learn more
Cultural mediation

Video game museum

Thirteen games and applications, an NFC visitor badge, and mediation devices designed for the Féru des sciences exhibition.

Learn more
Science mediation

Arcade Algorithms Adventure

A scientific mediation game jam designed to turn a research topic into playable experiences.

Learn more
Legacy project

Running Guys

A legacy 2D chase project where a police officer tries to catch a thief.

Learn more

Intervention areas

Our work combines three complementary tracks: digital health, prevention, and useful mediation.

Health & medico-social

Experiences co-designed with field teams for therapeutic education, preparation, rehearsal, and support.

Prevention, culture & mediation

Installations, demonstrators, and interactive systems for prevention, museums, local authorities, and public stakeholders.

Research & mediation

Formats that make complex topics more tangible through play, interactivity, and co-construction.